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Binaural Renderer

HRTF-based 3D spatial audio rendering. Converts multichannel audio to binaural headphone output using SOFA files.

ParameterTypeRangeDefaultUnitDescription
SOFA FileFile Path---HRTF data file (SOFA format)
Input ChannelsInt2 .. 162chNumber of surround input channels
OptimizationBoolOn / OffOn-Enable HRIR filter optimization
ExternalizationFloat0 .. 10-Out-of-head perception strength
Near-fieldFloat0 .. 10-Near-field compensation amount
ParameterTypeRangeDefaultUnitDescription
Crossfade ModeChoice (Linear, Spectral)2 optionsLinear-Linear: simple blend (may cause tonal shift). Spectral: magnitude interpolation + phase reconstruction (smoother)
ParameterTypeRangeDefaultUnitDescription
Late ReverbBoolOn / OffOff-Add FDN-based late reverb tail after early reflections
Reverb MixFloat0 .. 10.3-Late reverb wet/dry mix
Reverb TimeFloat0.1 .. 51sRT60 decay time for late reverb
Reverb DampingFloat0 .. 10.3-High-frequency damping (0=bright, 1=dark)
ParameterTypeRangeDefaultUnitDescription
Headphone EQBoolOn / OffOff-Apply headphone compensation EQ