Binaural Renderer
HRTF-based 3D spatial audio rendering. Converts multichannel audio to binaural headphone output using SOFA files.
Parameters
Section titled “Parameters”General
Section titled “General”| Parameter | Type | Range | Default | Unit | Description |
|---|---|---|---|---|---|
| SOFA File | File Path | - | - | - | HRTF data file (SOFA format) |
| Input Channels | Int | 2 .. 16 | 2 | ch | Number of surround input channels |
| Optimization | Bool | On / Off | On | - | Enable HRIR filter optimization |
| Externalization | Float | 0 .. 1 | 0 | - | Out-of-head perception strength |
| Near-field | Float | 0 .. 1 | 0 | - | Near-field compensation amount |
Quality
Section titled “Quality”| Parameter | Type | Range | Default | Unit | Description |
|---|---|---|---|---|---|
| Crossfade Mode | Choice (Linear, Spectral) | 2 options | Linear | - | Linear: simple blend (may cause tonal shift). Spectral: magnitude interpolation + phase reconstruction (smoother) |
| Parameter | Type | Range | Default | Unit | Description |
|---|---|---|---|---|---|
| Late Reverb | Bool | On / Off | Off | - | Add FDN-based late reverb tail after early reflections |
| Reverb Mix | Float | 0 .. 1 | 0.3 | - | Late reverb wet/dry mix |
| Reverb Time | Float | 0.1 .. 5 | 1 | s | RT60 decay time for late reverb |
| Reverb Damping | Float | 0 .. 1 | 0.3 | - | High-frequency damping (0=bright, 1=dark) |
Headphone
Section titled “Headphone”| Parameter | Type | Range | Default | Unit | Description |
|---|---|---|---|---|---|
| Headphone EQ | Bool | On / Off | Off | - | Apply headphone compensation EQ |