Plugin Reference
SotF includes 41 audio processing plugins. Click any plugin for its full parameter reference.
Processing Plugins
Section titled “Processing Plugins”| Plugin | Description |
|---|---|
| Parametric EQ | Biquad-based parametric equalizer with peak, shelf, and pass filters. Supports multiple filter bands for precise frequency response shaping. |
| Gain | Simple volume control with smooth gain ramping to prevent clicks. |
| Compressor | Dynamic range compression with configurable threshold, ratio, attack, release, and makeup gain. |
| Expander | Dynamic range expansion with configurable threshold, ratio, attack, release, and range. Opens up dynamics below the threshold. |
| Multiband Compressor | Per-band dynamic range compression with 2-5 frequency bands and independent compressor settings per band. |
| Multiband Expander | Per-band dynamic range expansion with 2-5 frequency bands and independent expander settings per band. |
| Gate | Noise gate that silences audio below a configurable threshold. |
| Limiter | Peak limiter to prevent clipping. Ensures output never exceeds the ceiling level. |
| Delay | Audio delay with configurable delay time per channel. |
| Convolution | FFT-based convolution engine for applying impulse responses (room correction, cabinet simulation, reverb). |
| Matrix Mixer | Channel matrix mixing with per-routing gain control. Route any input channel to any output channel. |
| Channel Mute/Solo | Per-channel mute, solo, and dim controls with smooth fade transitions. |
| Upmixer | Stereo to surround upmixing (2ch to 5.0/5.1/7.1) using FFT-based spatial decomposition and VBAP panning. |
| Downmix | Surround to stereo downmixing with configurable channel contributions. |
| Binaural Renderer | HRTF-based 3D spatial audio rendering. Converts multichannel audio to binaural headphone output using SOFA files. |
| Crossfeed | Headphone crossfeed that simulates speaker spacing. Supports Bauer, Meier, and multiband algorithms. |
| Crosstalk Cancellation (XTC) | Crosstalk cancellation for speaker playback. Creates a wider stereo image by cancelling inter-speaker interference. |
| Perceptual Noise Diffusion | Perceptual noise diffusion (PND) for improving perceived audio quality through controlled noise shaping. |
| Loudness Compensation | Equal-loudness contour compensation (Fletcher-Munson). Adjusts frequency response based on playback volume to maintain perceived tonal balance. |
| Mono to Stereo | Converts mono signals to stereo output. |
| Denoiser | Audio denoising using MCRA (Minima Controlled Recursive Averaging) and Wiener filtering. |
| A/B Compare | Side-by-side A/B comparison. Instantly toggle between processed and bypass to evaluate your plugin chain. |
| Band Split | Splits the audio signal into separate frequency bands for independent processing. |
| Band Merge | Merges previously split frequency bands back into a single signal. |
| Acoustic Echo Cancellation | Cancels acoustic echoes from microphone input using reference signal correlation. |
| Beamformer | Microphone array beamforming for directional audio capture. |
| De-Esser | Sibilance reduction targeting harsh high-frequency content (s, t, sh sounds). |
| Dither | Adds dither noise for bit-depth reduction, minimizing quantization distortion. |
| Dynamic EQ | Frequency-dependent dynamic equalizer that adjusts filter gain based on signal level. |
| Linear Phase EQ | Zero-phase parametric equalizer using FFT convolution. No phase shift, but adds latency. |
| Saturation | Harmonic saturation and soft clipping for adding warmth and character. |
| Spectral Compressor | Frequency-dependent compression operating in the spectral domain for transparent dynamic control. |
| Stereo Imager | Controls stereo width from mono to extra-wide, using mid/side processing. |
| Transient Shaper | Shapes attack and sustain characteristics of audio transients. |
| Ambisonics | Ambisonics encoding and decoding for immersive spatial audio. |
| Spectrum Analyzer | FFT-based spectrum analysis with configurable bin count, frequency range, smoothing, and tilt correction. |
| Active Acoustic Enhancement | Active acoustic enhancement using psychoacoustic processing to improve perceived clarity, presence, and depth. |
| Declick | Removes clicks, pops, and short transient defects from audio (vinyl restoration, recording artifacts). |
| Hiss Reducer | Reduces high-frequency hiss and tape noise while preserving program content. |
| Speech Denoiser | Neural speech-focused denoiser (RNNoise-derived) optimized for voice and dialogue cleanup. |
| Dither | Adds dither noise for bit-depth reduction, minimizing quantization distortion. |